Sep 17, 2009, 10:10 PM // 22:10
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#1
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Academy Page
Join Date: Jan 2007
Guild: gA
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best hero combo for dervish?
anyone know a good combo?
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Sep 17, 2009, 10:41 PM // 22:41
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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thats a Extremely vague question, your gunna have to be more specific. what are you using? whats your equipment? are stuck on certian missions? which heroes do you have? just give as much info as possible.
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Sep 17, 2009, 10:56 PM // 22:56
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#3
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Any combination of a Smiter, Orders, Minion Master, Monk loaded with enchants, ect.
You really just want things to boost your energy (if you're having problems with that) and to boost your DPS. Orders are great for this, both damage and energy, as well as adrenaline boost if you're using SY! or something.
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Sep 17, 2009, 10:58 PM // 22:58
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#4
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Academy Page
Join Date: Jan 2007
Guild: gA
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basically just pve
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Sep 17, 2009, 10:59 PM // 22:59
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#5
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Whilst you're being very vague, I'll try to throw out some suggestions.
A Minion Master is a great help you can bring one. Heroes cast Death Nova well and so can turn weak minions into bombs.
Strength of Honor is a powerful buff to melee attackers. Sticking this on a hero is always a good idea.
As you're a dervish, you should bring Aura of Holy Might (if you have Factions), therefore an Orders hero is of no use to you. I recommend a Smiting hero with Ray of Judgement, Strength of Honor, Smiter's Boon and various other smiting support skills. Disable SoH and force the hero to cast it on you.
Beyond that, it's really down to personal choice. I like an ER Ele hero as a healer/protter. They're much more reliable than monks and can churn out a lot of Prot Spirits. Exact build can vary, but I run:
Ether Renewal, Aura of Restoration, Prot Spirit, Spirit Bond, Infuse Health, Patient Spirit, Dwayna's Kiss, Aegis.
Paragons have a few useful shouts and chants, but you can usually find a better hero.
Necros have some nice options in Curses. They can also make reliable N/Rt (or N/Mo) healers.
Mesmers can be useful. The AI is very good at interrupting, but not so good at choosing which skills to interrupt.
Stay away from melee heroes. The AI for them is poor and they have difficulty attacking and even reaching a target. Plus, they're not too good with attack skills and have been known to refuse using adrenal skills.
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Sep 20, 2009, 08:18 AM // 08:18
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#6
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Ascalonian Squire
Join Date: Aug 2006
Location: Denmark
Guild: ROAR
Profession: D/Rt
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Sep 20, 2009, 03:33 PM // 15:33
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#7
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Furnace Stoker
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Ether Renewal E/Mo Heal/Prot. ER, Aura of Restoration, Prot Spirit, Spirit Bond, Dwayna's Sorrow, Patient Spirit, Dwayna's Kiss, Aegis.
MM N/Mo. Aotl, Animate Fiend, Death Nova, Putrid Bile, SoLS, Smite Hex, S&H, Res.
Curse N/Rt with SS, Enfeebling Blood, Rigor Mortis, Foul Feast, Enchant removal of your choice, SoLS, Splinter Weapon, Res.
Last edited by Daesu; Sep 20, 2009 at 04:21 PM // 16:21..
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Sep 20, 2009, 05:52 PM // 17:52
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#8
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Xenomortis
Strength of Honor is a powerful buff to melee attackers. Sticking this on a hero is always a good idea.
As you're a dervish, you should bring Aura of Holy Might (if you have Factions), therefore an Orders hero is of no use to you. I recommend a Smiting hero with Ray of Judgement, Strength of Honor, Smiter's Boon and various other smiting support skills. Disable SoH and force the hero to cast it on you
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I am actually a much bigger fan of a Channeling/Smiting hybrid.
Smite Hex
Smite Condition
Splinter Weapon
Strength of Honor
Ancestor's Rage
Signet Of Spirits
And two additional skills such as:
Reversal Of Damage
Spirit Syphon
Bloodsong
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Sep 20, 2009, 11:58 PM // 23:58
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#9
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Furnace Stoker
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Quote:
Originally Posted by upier
I am actually a much bigger fan of a Channeling/Smiting hybrid.
Smite Hex
Smite Condition
Splinter Weapon
Strength of Honor
Ancestor's Rage
Signet Of Spirits
And two additional skills such as:
Reversal Of Damage
Spirit Syphon
Bloodsong
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That would probably work too, especially when combined with a Death/Curse MM necro with:
Aotl
Animate Fiend
Death Nova
Putrid Bile
Foul Feast
Enfeebling Blood
your choice of enchant removal
res
However spirits tend to synergize better with restoration magic than with the monk's healing prayers.
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Sep 21, 2009, 02:57 AM // 02:57
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#10
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I would suggest an SoS rit, a MM, and a N/rt healer. I've found these buils to be extremely effective:
SoS Rit:
12+1+1 Channeling
12 Smiting
3 Restoration
1.SoS
2.Splinter Weapon
3.Ancestor's Rage
4.Spirit Siphon
5.Castigation Signet
6.Smite Condition/Hex
7.SoH
8.FomF
MM:
12+1+1/2/3 Death
8+1 SR
10 Protection
1.Jagged Bones
2.Animate Bone Minions
3.Death Nova
4.Masochism
5.Putrid Bile/SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt
12 Resto
8+1+1 Curses
10+1 SR
1.Corrupt Enchantment
2.Enfeebling Blood
3.Mend Body and Soul
4.Spirit Light
5.PwK
6.Life
7.SoLS
8.FomF
Works well in a variety of areas.
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Sep 21, 2009, 05:30 AM // 05:30
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#11
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Furnace Stoker
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Quote:
Originally Posted by Life Bringing
I would suggest an SoS rit, a MM, and a N/rt healer. I've found these buils to be extremely effective:
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Even though restoration magic synergizes better with spirits, I still prefer the E/Mo enchantments spammer as it synergizes better with my dervish.
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Sep 21, 2009, 05:59 AM // 05:59
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#12
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Daesu
Even though restoration magic synergizes better with spirits, I still prefer the E/Mo enchantments spammer as it synergizes better with my dervish.
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Probably true. I basically posted a general template that works well with anything in melee, not fine-tuned for a dervish
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Sep 23, 2009, 12:13 AM // 00:13
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#13
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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With my sin:
SS:
1.SS
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Restore Conditions
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
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Sep 23, 2009, 12:18 AM // 00:18
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#14
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by traversc
With my sin:
SS:
1.SS
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Restore Conditions
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.SoLS
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
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RC in pve? o.O
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Sep 23, 2009, 12:30 AM // 00:30
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#15
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by traversc
I find SS hero to be underrated. I wouldn't go melee without at least curse de-buffer and anti-block.
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SS heroes are what I bring when I can't think of something better.
Don't play physicals too often, but why bring Defile Defenses? If blocking is a problem, why not Rigor on micro?
But really, as most blocking is in the form of stances bringing your own stance removal solves most problems and then it's just enchantments really (and they're rare).
I get why you bring that hero though, and I can't really criticise the reasoning for it.
Quote:
Originally Posted by Life Bringing
RC in pve? o.O
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Why not? It's on his MB build. The nice thing about MB heroes, is that their elite slot is open to pretty much anything. People generally run Jagged Bones (near useless most of the time) or Aura of the Lich (which doesn't add much). I typically slot Empathic Removal, but if conditions are a big problem RC is much more potent than anything else you could bring.
Divert Hexes is good for hex heavy areas too.
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Sep 23, 2009, 12:37 AM // 00:37
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#16
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Xenomortis
Why not? It's on his MB build. The nice thing about MB heroes, is that their elite slot is open to pretty much anything. People generally run Jagged Bones (near useless most of the time) or Aura of the Lich (which doesn't add much). I typically slot Empathic Removal, but if conditions are a big problem RC is much more potent than anything else you could bring.
Divert Hexes is good for hex heavy areas too.
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I would think of RC as being a situational elite rather than, oh, this is my main bar for my MB hero. In an extremely condition heavy area, then maybe RC would be worth it. However, the need for more than MBaS, foul feast, and a random smite condition(+any henchie condition removals) is a very rare occurrence. My MM almost always runs Discord, but in areas with spread out mobs ill generally bring jagged bones.
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Sep 23, 2009, 02:37 AM // 02:37
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#17
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Furnace Stoker
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Quote:
Originally Posted by Xenomortis
Why not? It's on his MB build. The nice thing about MB heroes, is that their elite slot is open to pretty much anything. People generally run Jagged Bones (near useless most of the time) or Aura of the Lich (which doesn't add much). I typically slot Empathic Removal, but if conditions are a big problem RC is much more potent than anything else you could bring.
Divert Hexes is good for hex heavy areas too.
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I think RC is situational. As a necro, Foul Feast should be enough for most condition removal needs and it doesn't take up the elite slot. Empathic Removal is nice but it is basically an elite hex removal with some bonus. Jagged Bones is good but you can only keep it on 2 minions. Aura of the Lich is basically a super animate bone horrors with +1 death, not a big deal, but it synergizes best with fiends, which I find to be useful when I am using a melee character to hold aggro.
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Sep 23, 2009, 06:53 AM // 06:53
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#18
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Xenomortis
SS heroes are what I bring when I can't think of something better.
Don't play physicals too often, but why bring Defile Defenses? If blocking is a problem, why not Rigor on micro?
But really, as most blocking is in the form of stances bringing your own stance removal solves most problems and then it's just enchantments really (and they're rare).
I get why you bring that hero though, and I can't really criticise the reasoning for it.
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Defile defense > Rigor because I'm lazy. ;o There's no way I'm going to manual when I don't need to.
Personally, I can't fit stance removal on my sin's bar. There's just no space. Enchantment block can also be a problem in some areas. Even taking both into account, it's deceiving to say that's ALL there is to worry about. There's also shutdown in the form of blind, hexes or even cripple. The SS hero can smooth things out a bit by punishing block and shutdown.
Re: RC -
Yeah, I don't really like RC, but I can't really think of a better elite. It's just what I've been recently. I still haven't settled on a setup that is THE setup for my sin.
edit:
I've also tried out this hero for my sin. Seemed to work alright.
Mo/N 16/11/7
OotV
Retribution
Strength of Honor
Blessed Signet
Smite Hex
Smite Condition
Reversal of Damage
Smiter's Boon
Last edited by AtomicMew; Sep 23, 2009 at 06:57 AM // 06:57..
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Sep 23, 2009, 10:38 AM // 10:38
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#19
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by traversc
Personally, I can't fit stance removal on my sin's bar. There's just no space. Enchantment block can also be a problem in some areas. Even taking both into account, it's deceiving to say that's ALL there is to worry about. There's also shutdown in the form of blind, hexes or even cripple. The SS hero can smooth things out a bit by punishing block and shutdown.
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I don't know what sin bar you use, but Golden Fox -> Wild Strike removes stances and cannot be blocked, but may be unsuitable depending on your bar.
After that, enchantment removal is fairly easy to pack.
Blind? You have Restore Condition. If hexes are a problem, pack Divert Hexes instead, you still have a fair amount of condition removal.
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Sep 24, 2009, 12:04 AM // 00:04
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#20
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Xenomortis
I don't know what sin bar you use, but Golden Fox -> Wild Strike removes stances and cannot be blocked, but may be unsuitable depending on your bar.
After that, enchantment removal is fairly easy to pack.
Blind? You have Restore Condition. If hexes are a problem, pack Divert Hexes instead, you still have a fair amount of condition removal.
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Jagged + Fox fangs says hi ;o
It's the new meta dontyaknow
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